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  • Rome Total War Gold Edition Dmg Cracked For Mac
    카테고리 없음 2020. 2. 8. 23:33

    The latest patch was great and I think Empire are a good faction now. I just want to highlight some remaining units that aren't up to par, for the sake of army build diversity. Amber Wizard on Griffon This unit has no more HP than a Dark Elf Sorceress on a Dark Pegasus, and less HP than a Spellsginer on Great Eagle. Meanwhile a Chaos Sorceror on Manticore is the most comparable unit and has way more HP than the griffon wizard. Bloodroar is a pretty good ability so I don't want the Amber Griffon to get any cheaper, but it could probably use a HP bump to 3510, the same as Spellsinger on eagle which seems fair since a griffon is much tougher monster than a pegasus.

    1. Rome Total War Gold Edition Dmg Cracked For Mac Download
    2. Rome Total War Gold Edition Dmg Cracked For Mac
    3. Empire Total War Gold Edition

    Arch Lector In TW1, this guy had really weak stats but a high HP pool so he was quite tanky. Now in TW2 his HP has been nerfed to the same level as the General and his cost reduced, which is fair.

    Rome Total War for Mac question. Discussion in 'Mac and PC Games' started by jmdMac, May 28, 2010.

    But the Arch Lector is really weak and it's a bit over top. Compared to a general, he has less weapon damage, charge bonus, melee attack, weapon strength and speed in exchange for more armour and melee defence.

    Basically, he was clearly designed as a HP tank originally and some of his stats don't make sense anymore. Compared to the general he has -25 melee attack for just +10 melee defence. I think that's too much on top of his other disadvantages and there' no melee lord in the game with such poor melee stats. So the Arch Lector needs +10 MA, which won't turn him into a good fighter but at least he won't be so laughable anymore. The high priest of a warrior god should probably know how to swing him hammers!

    Benediction is the next issue (158 gold), which I have also talked about before and which applies to all of the dubious priest line of characters from Lector, Priest to Volkmar. I think that compared to the similar ability Hold the Line (81 gold) it is too expensive. Reducing the cost of Benediction and making it a common ability like HtL would make both the Arch Lector, Volkmar and Warrior Priest slightly more attractive.

    Currently they aren't hot choices at all and when they are taken, they are often taken without Benediction. Divine Power also seems like a difficult ability to justify paying for, too. I'd pay for it if it was map-wide, otherwise I think it needs to be cheaper. Essentially, priests are below-average melee fighters who are supposed to be all about their support abilities, but I don't want to pay for any of their abilities! I think this is a design issue. Free Company I rarely use or see them used and I think it's because they aren't really good at being a hybrid unit. I've been comparing them to Skink Cohorts with Javelins and also Corsairs with handbows, and I note in both those cases the units don't lose any HP compared to their pure melee variants.

    The Free Company are basically nerfed Swordsmen with pistols and no shields, and I realize that they aren't strictly speaking a true variant as such but an entirely different unit. But nonetheless I think the Free Company would perform better if their melee stats were increased, since their pistol fire is easily shut down in MP (but very good early on in SP, so I don't think the pistols should be buffed). The unit usually breaks very quickly in melee, making the 'hybrid' role not very true of them and they don't have much HP compared to other hybrid units. To make them more of a true hybrid unit I'd increase their 4HP by +4 to to 65HP per model, so that they will stick around for longer.

    That HP buff would make the Free Company have a health pool equivalent to a unit of Bretonnian peasant swordsmen, which seems appropriate if you don't want them to be on the same level as Empire Swordsmen. Crossbowmen These guys will never be good due to missile dodging (slow projectile speed), so the best that can be done is making them more cost effective compared to Handgunners.Amber wizard on Griffon definitly needs more hp, around 3600 it should be.Warrior priests needs +5 MD to justify his 400g price tag.The battleprayers also need a bit of Attention; 'Hammer of Sigmar' needs an 30m AoE 'Benediction' needs an 40m AoE ' Soulfire' needs more knockback on the bolts and probably a bit more dmg. 'Divine power' either needs to be made cheaper OR instead should give +15 ability recharge time - Halberds need -50g - Greatswords need -50g - Crossbows need -25g Karl Franz on Deathclaw should get +200 hp, 'Reikland Runefang'- AoE should be increased and probably imbue magic dmg to KF, 'Ghal Maraz' should give an additional 10% AP. Royal Altdorf Griffits shold have encourage - Empire captain -25g, needs the ability 'stand your ground!'

    - Steamtank needs -300g. Steam Tank is good now. It forces factions like HElves to rush if they don't want to lose loads of Dragon Princes or skirmishers to it's cannon fire. Karl Franz is already decent, I think.

    He's just a human general so he doesn't need to get any stronger than he is. He already beats dragon in duels if you kit him out. Maybe -100 gold because he's so expensive when fully kitted.

    Greatswords are decent enough in light of artillery changes. I'd support Halberds getting cheaper, but only if they received a minor nerf. Otherwise you'd just vet them up to rank 9 and they would replace Greatswords in everybody's armies. The priest line of characters certainly needs improving. Because as I said, if you vet them up to rank 9 they become a pretty decent infantry unit, with an advantage over Greatswords in terms of bonus v large and charge defence. So if you reduced the cost you'd be reducing the rank 9 Halberdier cost too, which would make them OP.

    Well, GS´s would also get an price decrease, so it would be equalized So, your solution to possibly having OP infantry unit is to make another unit of infantry just as good? That doesn't make any sense. I think Empire is in a decent spot now. Meta is still stabilizing, but as I've said before, the strength of Empire is in its support units. If you get great support and very good infantry, Empire can go back to dominating position easily as they have great versatility. Because as I said, if you vet them up to rank 9 they become a pretty decent infantry unit, with an advantage over Greatswords in terms of bonus v large and charge defence.

    So if you reduced the cost you'd be reducing the rank 9 Halberdier cost too, which would make them OP. Well, GS´s would also get an price decrease, so it would be equalized So, your solution to possibly having OP infantry unit is to make another unit of infantry just as good?

    That doesn't make any sense. I think Empire is in a decent spot now. Meta is still stabilizing, but as I've said before, the strength of Empire is in its support units. If you get great support and very good infantry, Empire can go back to dominating position easily as they have great versatility.

    Halberds chevroned to V 5 cannot beat CW´s at 793g cost. And against lesser armored foes they don t work that well. Karl Franz is already decent, I think. He's just a human general so he doesn't need to get any stronger than he is.

    He already beats dragon in duels if you kit him out. Maybe -100 gold because he's so expensive when fully kitted. Greatswords are decent enough in light of artillery changes. I disagree with these two things. Franz is nice but I find my self going to a General and just keeping them out of danger, purely to go as cheep as possible.

    Franz is expensive, which kind of forces you to get your money worth out of him which makes him risky, and the Jade wizard is added expenditures. Great Swords could get an Armor buff IMO. It's ridiculous that Bestigors have higher armor than Great Swords who are not only clad in the stuff, but it's also made by the Dwarfs. I also think that Anti-infantry is more of a curse than a blessing. Arch Lector: Agreed, +MA would be nice.

    Benediction: Agreed. Divine Power: Agreed. Free Company: I also think that this unit needs a little buff but I was really surprised when knew that Free Company is able to beat Goblins in melee. It isn't awesome but well, it's nice when you take into account that Norsca Hunters perform much worse in melee. I think the Free Company should get something like -1 Damage +1 AP or just a bit more damage to compensate the WH2 nerf they got (most units getting +20% HP).

    Crossbowmen: -25 cost made sense to me before the last buff. It is not like if they would be great now but looks like CA doesn't want to make this unit cheap.

    So maybe a bit more projectile speed or something to help them would be ok. I would like to add some things that I still feel weak about the Empire: - Pistoliers and Outriders: while they are good skirmishers now, I just don't get why they should be as bas as they are in melee.

    I mean, I'm not asking for making them good in melee but c'mon, do they really need to have 12 charge bonus?: I suggest +10 CB for these units but it is not something relevant though (and maybe +2 ammo for pistoliers). Volkmar: -base cost or -skills cost.

    Greatswords/Swordsmen: I still like the +3 leadership suggestion for these units. Overall, I'm pretty happy to see the Empire doing something again in MP. The buffs in this patch have been pretty welcome. Because as I said, if you vet them up to rank 9 they become a pretty decent infantry unit, with an advantage over Greatswords in terms of bonus v large and charge defence. So if you reduced the cost you'd be reducing the rank 9 Halberdier cost too, which would make them OP. Absolutely not, entirely dif unit, greatsword has very high armor and can easily tank against units like say wardancers.

    Where as halbediers will just get sliced up like cheese.greatsword with anti inf prolly do almost 50% more dmg vs inf. Then of coz u got the anti large. Halbedier is a nice unit, minor tweak will make them perfect, can be in any directions, -$25 maybe, some dmg, att and def tweak if they want to. Among the empire infantry line, frikking flags r the most useless ones. Greatswords would be perfect with a -$50 tbh.

    They r barely ok right now, just not there yet. You guys have plenty of good ideas. Your actions have my consent.

    Overall the Empire is better than before, but there is a lot of room for improvement left. Empire lords & heroes It's too ineffecient to buff your frontline with heroes. Better get a Witch Hunter or don't use Empire heroes at all.

    Warrior Priests, Empire Captains or even lord choices don't provide enough support for Empire infantry. Warrior Priests: Benediction needs to be a Common ability as Mukip mentioned before. Divine Power is crap, it's not divine nor powerful, it's simply useless.

    Arch Lector: He needs a little bit better stats. The Arch Lector has good support abilities, but his prowess in melee is underwhelming. Volkmar the Grim: Compare him to Hellebron (even without the Cursed Blade), Mazdamundi or other good lords and you'll see what's wrong with the Grand Theogonist and why he needs a buff. Karl Franz He got +3MD, I can die in peace now. I still would like to see improvements to buff your army. In theory ' there is little doubt that Karl Franz is one of the greatest generals of his age' at least according to TT. He is the leader of men, his presence should be truly inspiring.

    Hold the Line: This ability needs a rework. I never use it. +100% charge resistance looks promising, but it isn't useful. Deep formations do exactly the same.

    It's not worthwile to buy an Empire Captain with Hold the Line at all. Regular Empire units: Pistoliers: Their ranged damage output is mediocre at best and their melee stats are abysmal. Why do the have less charge bonus than Swordsmen? Please improve their melee capabilities, Pistoliers are young nobles and wield swords, but they suck at fighting.

    Mortars: One of the few Empire artillery pieces that didn't get any improvements in the last patch. They should be a wee bit better. Regular Helstorm Batteries: They don't hit the broad side of a barn. Free Company: They might need minor buffs. Crossbowmen: These guys are simply overpriced.

    They cost more than HE archers, but are worse. Greatswords: I rarely use them. They were stubborn in Warhammer Fantasy TT. At least increase their leadership, please. Giving Greatswords immune to psy with slight price decrease would do.

    Statetroops just need some leadership buff whether it is their base leadership or by heros around them. They just get cracked way too easily. And good old steamy is just too bad still. Their stupid vigour and low MD just ruin its whole potential. Give ITP and cost decrease on top? NO, and stank is not bad in this patch. Its an unbreakabale terror unit with big HP pool and a very accurate cannon.

    War

    It's a dwarf cannon with 60 less range, just compare the stank with the far cheaper Stegadon, and the stank's melee stats it's just unacceptable. © Copyright Games Workshop Limited 2015.

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